I’m a creative developer, designer, and visual artist. I combine code, aesthetics, and technology to craft innovative solutions across various domains.
development / interactive
DMP Prague
Dinosauria museum Prague. Lunchmeat Studio. Development of several interactive installations.

Interactive table
Lunchmeat Studio. Kinect interactive table featuring a simple game with experimental graphics.

Human Touch
Lunchmeat Studio. Interactive simple game projected onto a building facade.

Fashionweek
Lunchmeat Studio. Integration of interactive sensors with multichannel real-time graphics and audio.

Little Boxes
Bego M. Santiago. Art project. Simple game using Kinect sensor and projection mapping.

Plice
Group Art project. Collecting real-time data from the audience's breath to create an immersive audiovisual experience.

Peugeot
Lunchmeat Studio. Interactive projection mapping – painting on a real car, supporting the launch campaign for the new Peugeot model.